Five games. One afternoon. Every minute counted.
Tournament days are where fairness quietly falls apart — five short games, one afternoon, and nobody able to remember who has had what. AllPlay counts the whole day and tells you who is owed the next one.
How a tournament day works
Step by step, from the car park to the final.
Set the day up once
Name it, say how many games and how long each one runs, and whether they play halves. That is the last admin of the day.
Play the short games
Each game gets its own timer and team sheet. Kick off, tap substitutions as normal, and the clock keeps each game's minutes separate.
Knockouts appear as you earn them
Get through the group and add the quarter final, semi, final — the day grows in the app the way it grows on the pitch. Mistakes long-press away.
It counts the whole afternoon, not this game
Every game starts everyone's clock at zero, which is exactly how a child who barely played games one and two disappears into game three. AllPlay carries the day's minutes into every game, so mid-match it names whoever the afternoon owes — and says so.
Between games, it names both decisions
Who should start on the pitch, and whose turn it is to start as a substitute. It answers only what it can defend: nobody is named when the day is already level, and nobody takes a bench turn before a ball has been kicked.
And it remembers what five games blur
Nobody can recall who started game two on the bench by the time game four kicks off. The Bench Starts tab can, and it never picks the same child twice while somebody is still waiting.
The afternoon does the thinking.
Every tournament reports inside its own day, so a five-game afternoon never drowns the league season's numbers — and every suggestion it makes is about the whole day, not the game in front of you.
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