ALLPLAY
Pitch time management

Every child gets a fair game.

AllPlay times how long each child spends on the pitch, so you can even it out across a season instead of guessing.

Dorking v Woking
First half · 14:32 played
Jack
On the pitch On the bench
00:0000:1200:3101:0401:3802:1502:4603:20
Ella
On the pitch
02:10
Sam
On the pitch
00:45
Went Off Came On

How it works

Five things, none of which need doing twice. Watch each one — the screens below are the app.

1

Pick who is playing

Before kick-off, tap anyone starting on the bench.

  • Who plays is chosen per match, so it does not matter who is away
  • Their bench clock starts on the whistle, not when you remember
  • Works for one child or a whole squad
Dorking v Woking
Not started
Tap Anyone Starting On The Bench
Jack
Starting on the bench
Ella
Starting on the bench
Sam
Starting on the pitch
Game Start
2

One tap when they come off

Tap a child as they leave the pitch, and again as they come back on.

  • Orange means on the bench, green means on the pitch
  • The most benched child rises to the top, so the next change is obvious
  • Half time pauses every clock at once
Dorking v Woking
First half · 14:32 played
Jack
On the pitch On the bench
00:0000:1200:3101:0401:3802:1502:4603:20
Ella
On the pitch
02:10
Sam
On the pitch
00:45
Went Off Came On
3

Goals as they happen

Tap the goal to whoever scored it, and put the final score in at full time.

  • Add or take away a goal in one tap
  • Both the score and the scorers can be corrected after the game
  • Scorers show up in the season report
Jack
On the pitch · 68% of the match
012
Goals
Ella
1 goal
1
Sam
No goals yet
0
+ Add Goal
4

It tells you who's next

Mid-game, AllPlay works out who is furthest behind and says a name.

  • Suggests while there is still time to act, not after full time
  • Warns when a gap can no longer close before the whistle
  • It suggests — you decide. It cannot see a knock; you can
Second half
12:20 played · about 13 left
Next On
Sam
4 mins less pitch time than the squad average
Sam
On the bench
06:0006:2106:4407:0307:2607:5008:12
Jack
On the pitch
02:04
It Suggests. You Decide.
5

Real games stop. So does the clock.

Injury, lost ball, dog on the pitch — one button holds every clock.

  • Stopped time comes out of the match length automatically
  • Accidental half time? One tap unblows the whistle
  • Tapped the wrong child? Thirty-second undo
Dorking v Woking
First half · 14:2014:4115:0215:2515:48 played
CLOCK STOPPED
Injury on the far side
Every clock holds until the game restarts
Start The Clock
6

See the season's shape

Every child as a dot on one scale — bunched or strung out, you see it in a second.

  • The middle of the squad is marked; big gaps are named in words
  • Goalkeeper games sit out of the maths, so nobody looks favoured for doing the job
  • A game cut short by injury sits out too — a short afternoon nobody chose
  • First half and second half reported separately
Balance
Whole season · every child on one scale
% Pitch Time
Sam · 38%
22 points below the middle of the squad
There can be good reasons for a gap. This only shows where it is.
Keepers & Injuries Sit Out The Maths
7

The season adds up

Minutes on the pitch, minutes on the bench, and each child's share of the game.

  • A whole season, the last 3, 5 or 10 games, or any dates you choose
  • Drill into any game to see how it was made up
  • Export it as a PDF to send to a parent or a coach
Reports
Whole season · 14 games
% Pitch Time
Jack
71%
Ella
64%
Sam
38%
Sam
128 mins bench · 79 mins pitch
Export As PDF
8

Training counts too

Keep the register, and see attendance beside pitch time.

  • Tick who turned up, in seconds
  • Attendance percentage sits in the same report
  • Answers the question every coach gets asked
Tuesday Training
12 August · 9 in the squad
Who Turned Up
Jack
✓
Ella
✓
Sam
✓
Save Attendance

What is inside

Built by a parent on a touchline, for anyone who has counted the minutes in their head.

Tournament mode

Several short games in a day, each timed on its own, with knockout rounds added as you get through them.

Works with no signal

Everything is timed and saved on the phone. It backs up when you next have a connection.

Undo, everywhere

Wrong child tapped in the rain? Thirty-second undo. Score, scorers and squads can all be corrected after the whistle.

Halves, separately

A season can look even while every first half goes to the same four. AllPlay reports each half on its own.

Goals and scorers

Tap a goal to the scorer mid-game, and get a scorers table ordered like a league — games, goals, minutes per goal.

Keeper-aware fairness

Tick a child as a keeper once and every game knows it, keeping them out of the pitch-time comparison — playing every minute is the job, not favouritism.

Injuries do not count against anyone

A child carried off after ten minutes had a short game through nobody's decision. Mark it on the timer and the minutes stay in their record while the game leaves the fairness comparison.

Two teams, one child

Club side and school side in the same season? Filter every report by the team the game was played for.

Training counts

Tick who turned up in seconds, and see attendance next to pitch time — turning up should be visible.

Built for a cold touchline

Big targets, high contrast, and 'about 12 left' from a planned match length — readable in the rain.

Fair, and provable

A parent asking how much their child played gets an answer with numbers behind it, exportable as a PDF.

Speaks American too

On US phones it says playing time, field and practice — the same app, in the words your league uses.

Your data is yours

Export everything as one file, and delete your account from inside the app — or from the page linked below.

Start with your next match

Add the squad, kick off, and tap a name as each child comes off. The season builds itself from there.

Get In Touch